Hermit Quest Cancelled. Now Re-scheduled (Please Read)

Read and post about events occuring in RID

Moderator:Lexx Yovel

Locked
User avatar
Lexx Yovel
RID Leader/Mayor
Posts:5390
Joined:Fri May 14, 2004 10:26 am
Location:Fort Oasis, Tatooine
Hermit Quest Cancelled. Now Re-scheduled (Please Read)

Post by Lexx Yovel » Sat Jul 03, 2004 6:29 pm

Hello everyone,

Today we were going to set out to do the Hermit Quest, yet do to short notice and unexpected events, I want it to take place on the same time, except on Monday (After Fourth of July events.) Also, I am looking to post instructions here shortly so we know what to do.

The rest of the event plan is this.

-Next Saturday at 7:00 raid on Anchorhead.
-Following Saturday at un-recorded time, Geonosian Lab Raid.
-Following week-endish days, march in Bestine.


Sorry for the inconvenience.

Guest

Post by Guest » Sat Jul 03, 2004 8:07 pm

its ok lexx i had stuff to do too right after 7 today so i couldnt go.

User avatar
Lexx Yovel
RID Leader/Mayor
Posts:5390
Joined:Fri May 14, 2004 10:26 am
Location:Fort Oasis, Tatooine

Post by Lexx Yovel » Sat Jul 03, 2004 9:09 pm

Hehe, welp, I am going to copy and past info here by tomarow. The rest of the events will take place weekly now, on a rotating time on Saturday preferably.

User avatar
Lexx Yovel
RID Leader/Mayor
Posts:5390
Joined:Fri May 14, 2004 10:26 am
Location:Fort Oasis, Tatooine

Post by Lexx Yovel » Sat Jul 03, 2004 10:21 pm

PART 1:
THE HERMIT


If you want to start these series of quests, you must first talk to the hermit located at 10 -218 on Tatooine, at the bottom of the squill cave. The squill cave has been beefed up since last time. There are a lot more MOBs with more protection and HAM. Bring a friend if you dont want to burst run from room to room.

Hermit

The hermit talks about how we live in some dark times with the Empire ruling the galaxy.

Take a stand

After he talks for a bit, you have 2 responses. One makes you stand up for the Empire, the other makes you agrees with the old man. If you support the Empire (not faction wise) he's done talking with you. If you agree with him, he talks about how the world is in need of heros to bring light to this darkened time. He says that if your going to be a true hero you must bear the mark of intellect, courage, honor, and altruism. But, before you go out looking for these marks, he has a small quest for you.

Hermit's Quest

You must go to the deepest part of the cave and retrieve a squill's skull stuck in a lair (-140 -269).

Squill's Lair

After you hand over the squill skull (that is non-tradable/non-dropable) he gives you hints on where to find each one of these quests.
Hermit wishes you well

PART 2:
MARK OF ALTRUSIM

Hermit's Altruism Hint

The hermit tells you about a farmer in the desert in need of a hero. The farmer is actually (a moisture farmer) that spawns randomly south of Mos Taike. He doesn't come up on the radar, but he does come up white on the over head map.

Spawn found at:
2123 1291
2470 1394
2511 1357
2439 1294
3196 1272
3303 1107
2123 1291
2494 1714
2545 1741
2778 1507
5100 800
2168 1293
2488 1676
3640 -44
1839 966
2570 1164
2478 687
1003 1240
2560 1324
2437 1421

Moisture Farmer

This guy can be very hard to find. Once he spawns in the desert, he likes to walk around. After you find him walking around he tells you about how his wife and kid are being held for ransom by a group called "Sennex". You have the option of giving him the 10,000 for the ransom or go out and free them. If you give him the 10,000 for the ransom, he will thank you then despawn. No badge, no item.

Mositure Farmer needs help

If you ask for the location to where the farmer thinks they are being held (6522 -1350) you must go to the cave and free them. After talking to him, he takes a few steps then despawns. This cave is not a walk in the park (as hard as the new squill cave). There are Sennex NPC that have up to 9k HAM that repsawn in a matter of seconds. I would say that a fully buffed and armored TKM would do just fine.

Once at the cave, its your job to A) Find explosives B) Blow up wall holding wife and kid C) Escort wife and kid to freedom. The crate, wife, and kid will only spawn at the cave if you have talked to the farmer (and entered the second room of the cave).

Cave Map

The repsawn at this cave is nuts. There is always something popping up after you think its dead. Watch your back and move quickly. Leaving seems to be a lot harder then entering. Once at the exit of the cave (dont burst run out or the wife and kid will despawn) the wife will thank you and you will be rewarded with the Mark of Altruism Badge and item.

Mark of Altruism

If you have any more info on this quest please pm me or reply in this thread.


PART 3:
MARK OF INTELLECT

Hermit's Intellect Hint

The hermit tells you about a bounty hunter in need of help. In order to start this quest, you must first find the spawn. The bounty hunter spawns inside cities around tatooine.

Spawn has been found (so far):
58 -5373 Anchorhead
3483 -4644 Mos Eisley
-1364-3641 Bestine
1544 3123 Mos Entha
3795 2388 Mos Taike
-2892 2200 Mos Espa
-???? -???? Wayfar (only one left if it does spawn here)

Bounty Hunter

Once you find the spawn, there will be (a bounty hunter) surrounded by 5 (a smuggler) and one (a smuggler captian). The bounty hunter tells you that one of these smugglers are his mark, but doesnt know what smuggler it is. Its your job to question them and find out who is the bounty hunters mark.

At this point, its a logic game. If your up it to, try and figure it out. No? OK, heres the answer

When talking to the smugglers, ask each one "What do you know about the other smugglers" twice. The BH's mark will say the second time "I over heard XXX and XXX talking earlier. They are both liars, don't trust either of them."

When you answer correctly, you get the Mark of Intellect Badge and item.

Mark of Intellect

If you have any more info on this quest please pm me or reply in this thread.

PART 4:
MARK OF COURAGE

Hermit's Courage Hint

The hermit tells you about a beast terrorizing the world. This isnt that hard of a quest. All you need to do it find "a wild bladeback boar" spawn and kill it.

Spawn found:
-861 4557
-159 5040
-1264 5379
-695 4506
16 4068
-533 4314
-1023 5214
-318 4477
-443 4970
-1183 4647
-575 4985
-1618 5272
-97 5025
-471 4715
-991 5887
-998 5240
-500 4600
-11316185

a wild bladeback boar

Once you found it, kill it. You will get a message that you spoted something "glittering" on the corpse. Loot the creature to receive the Mark of Courage Badge and item.

NOTE: Once you kill it, it will spawn 3 more times in that same location. So once you kill it, let someone else know where it spawned so they can get theres.

Mark of Courage

If you have any more info on this quest please pm me or reply in this thread.

PART 5:
MARK OF HONOR

Hermit's Honor Hint

The hermit talks about trouble between pirates and ranchers. For this quest, you will need to find (a pirate leader) somewhere around tatooine. This seems to to be the hardest spawn to find out of all the quests. When you find the spawn, there will be 2 (a pirate) and one (a pirate leader). The pirates should have around 5k HAM and the leader should have about 11k HAM.

Pirate Leader

These guys arent hard at all. If your a master in any combat profession, the 2 pirates should fall in a few hits. The leader is a little harder, but he doesnt last longer then the pirates. After you start attacking the leader, he will turn white once 1/3 of his HAM is gone.

Note: This NPC is easy, he can only take 3k of damage. If you use KD and dizzy him, there is a chance of bugging the quest. When you try to talking to him, he may just despawn. Best bet is to just forget the KD/dizzy on this guy if you want to play it safe.

Spawn found:
4650 -3860
4091 -4310
4835 -4845
5946 -5233
6390 -5220
5966 -5224
5513 -5362
4467 -5192
5267 -4349
6377 -4623
5912 -5135
4704 -4399
4612 -3969
4614 -4978
6337 -5325
4373 -3956
6144 -4800

The pirate leader will tell you that the only reason he is in the area is because a rancher has captured his buddies. He will ask you to stop by the ranch (5000 -4700) and see if you can free them.

Once you get there, the rancher's wife will tell you that she is having trouble watching these pirates that she traped in her house. She will ask you if you could go downstairs and watch then while she takes a break for a few minutes.

Rancher's Wife

When you go downstairs, theres is an intercom you must use in order to talk to the pirates. They will say that they are being starved and the wife wont let them go. They will ask if you could distract the wife while they make an escape.

Intercom

If you feel the "honorable" thing to do is to let the pirates go, no badge or item for you. If you feel that the pirates should be punished for what they have been doing, its your lucky day. You get to see the pirates being draged away for questioning.

Happy Ending

After you watch the pirates leave, you will recieve the Mark of Honor Badge and item.

Mark of Honor

If you have any more info on this quest please pm me or reply in this thread.

--------------------------------------------------------------------------------

PART 6:
THE RETURN OF THE HERMIT

After you have completed the 4 quests, return to the hermit for your finished item.

Completed Item

User avatar
Lexx Yovel
RID Leader/Mayor
Posts:5390
Joined:Fri May 14, 2004 10:26 am
Location:Fort Oasis, Tatooine

Post by Lexx Yovel » Sat Jul 03, 2004 10:22 pm

If you go to www.starwarsgalaxies.com. Then go to forums, then SWG Guides. You can see this exact same post except it has picture links for more info.

Hope that helps,
Lexx

Guest

Post by Guest » Sun Jul 04, 2004 6:36 am

i have one question. how are we gonna do this as a big group? we each talk to the guy or something. that could take a long time.

Guest

Post by Guest » Sun Jul 04, 2004 7:18 am

You can't do it as a big group really....

If you do, only one of you is going to get the badge...

User avatar
Lexx Yovel
RID Leader/Mayor
Posts:5390
Joined:Fri May 14, 2004 10:26 am
Location:Fort Oasis, Tatooine

Post by Lexx Yovel » Sun Jul 04, 2004 8:23 am

Okay, we will do this. We do the first Squill Cave part that can be done by a group. I am going to look up on the SWG Forums if it can be done by like a 5-10 members group or so. Hang tight.

Guest

Post by Guest » Sun Jul 04, 2004 12:25 pm

why dont we do this in groups of 3 people? that way if one person is weaker thay have someone like mnyak or me to back them up.
oh and my frind says you either find the hermit in 5 mins or 5 hours...

Guest

Post by Guest » Sun Jul 04, 2004 1:02 pm

i hope it is 5 min cause 5 hours is a long time

User avatar
Lexx Yovel
RID Leader/Mayor
Posts:5390
Joined:Fri May 14, 2004 10:26 am
Location:Fort Oasis, Tatooine

Post by Lexx Yovel » Sun Jul 04, 2004 2:22 pm

I sure wouldn't want it to take 5 hours lol. Actually Cell's idea is good. we could have 4 seperate groups. And each group would go get 1 of the 4 badges.

Locked