Fort Oasis Hangar

For all things pertaining to our capital of Fort Oasis on Tatooine. NOTE: This section is defunct as of 12/15/11

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Arev
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Post by Arev » Tue Apr 06, 2010 2:55 am

That really doesn't mean much, Red. I've been Metropolises grow and die in six months. Just because they had a bunch of members last summer, doesn't mean they're around now. :D
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Re: Fort Oasis Hangar

Post by Redaxe » Thu Apr 08, 2010 12:51 am

Nicely done, Arev. But I talked to the guild leader two days ago. They are prospering. BAM!!! Yes. You just got spanked. That's enough input from you for now on, Arev!
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Post by Redaxe » Thu Apr 08, 2010 12:57 am

Arev wrote:That really doesn't mean much, Red. I've ----->BEEN<----- Metropolises(and Metropoleis is a much sweeter plural for metropolis. ^_^) grow and die in six months. Just because they had a bunch of members last summer(and who said anything about last summer? /whap), doesn't mean they're around now. :D( I love this face, it's so cute. :D)


Oh yeah, forgot. You have a spelling error.

I wuv joo, Arev!!!
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Arev
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Re: Fort Oasis Hangar

Post by Arev » Thu Apr 08, 2010 11:43 pm

You're fortunate I don't take you out back, Red. :D
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Redaxe
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Re: Fort Oasis Hangar

Post by Redaxe » Fri Apr 09, 2010 12:39 am

That's it? I just WTF-PWNed your face twice, and you tell me I'm fortunate you don't take me out back? What a loser!!! amirite amirite :D
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Lexx Yovel
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Re: Fort Oasis Hangar

Post by Lexx Yovel » Fri Apr 09, 2010 7:14 am

Okay, I think we get the picture :lol:

ECU's probably still around, but anyone know their leader? :P

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Re: Fort Oasis Hangar

Post by Redaxe » Fri Apr 09, 2010 7:21 am

Shaderia.
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Lexx Yovel
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Re: Fort Oasis Hangar

Post by Lexx Yovel » Fri Apr 09, 2010 7:24 am

Thank ya!

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Re: Fort Oasis Hangar

Post by Redaxe » Fri Apr 09, 2010 10:37 pm

No problem! ^^
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Lexx Yovel
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Re: Fort Oasis Hangar

Post by Lexx Yovel » Fri May 07, 2010 6:21 pm

Well there's good news :)

The Devs have announced that a programmable Snowspeeder is being implemented as a purchasable item with Hoth tokens. It's not known how much it'll cost in tokens, but it apparently will allow the programming of up to 2 locations.

So we'll have to do some Hoth runs as a guild, and eventually each of our cities can have nicely put together hangars. We can sort of form a network, where each city is linked, and we can throw in some additional locations as well.

Unfortunately, they're Snowspeeders... Rebel tech, but it still gets the job done.

In Fort Oasis, I'm thinking of not using a Hangar, but maybe the AT-AT as a sort of travel location. Other possible locations include the mall basement, or some spaceport bunker we can put near the shuttleport.

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Tuskano
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Re: Fort Oasis Hangar

Post by Tuskano » Sat May 08, 2010 5:55 pm

Oooo... I havn't heard of the snowspeeders before. Funny they are not making a Imperial version though. Would have to include my little island in that network once I get a snowspeeder. :)
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Re: Fort Oasis Hangar

Post by P'nub » Fri Nov 26, 2010 9:17 am

FWIW, I have a hangar that I'm ready to place in Fort Oasis when we can find a good spot for it.

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Lexx Yovel
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Re: Fort Oasis Hangar

Post by Lexx Yovel » Fri Nov 26, 2010 10:37 am

That's great P'nub :)

I think we have a nice open spot, but it probably won't be able to go near the AT-AT and YT house.

There should be room though just north of the shuttleport. Later we can meet up and see where it can work.

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Re: Fort Oasis Hangar

Post by P'nub » Mon Nov 29, 2010 10:55 am

I couldn't find the spot you were talking about by the shuttleport, but there is a spot directly west of the YT-1300 right on the "plaza" with the spire that it fits perfectly.

Unfortunately, in the process of placing and picking up (because it was backwards), I had set it as my residence and by removing it lost city citizenship AND militia/placement rights, so now I can't put it back.

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Lexx Yovel
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Re: Fort Oasis Hangar

Post by Lexx Yovel » Mon Nov 29, 2010 12:51 pm

Hey P'nub no problem.

If you're on today we can meet up to sort out the militia stuff again, and get that hangar placed.

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